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wot crew skills

You can move crews between premium tanks without any charge, but you have to pay something every time you move a crew to a new "home" tank that isn't a premium tank. i.e. It is not compatible with Brothers in Arms perk, Skill gives additional experience to all crew members except commander, all crew members receive +0.1% to battle experience, all crew members receive +10% to battle experience, Skill increases view range of your vehicle. I'm gonna go through all the crew skills in the game and rank them from best to worst. The if your vehicle has less than 10% of its hitpoints left, reload time will be shortened to 90.9% of initial value. Light tanks do not benefit from this perk. Each crew member fills one of five named roles within the vehicle. Each role performs a specific job. Cumulative with. The amount of Crew XP you gain after a battle is equal to the tank's earned XP (the total XP value you see at the end of the round). Cookies help us deliver our Services. Whichever tank you earn the most XP in is the best tank for crew training, at any tier. Might want to put a note in Safe Stowage. It takes 24,157 XP to train a crew from 75% to 100%. This website does an excellent job talking about each skill/perk and explaining what they do. I'm happy to reconsider its order rank if someone can specifically state why it's not beneficial enough to be 4th. Welcome to World of Tanks! ORD does improve traverse speed, in addition to reducing ground resistance on various terrain types, where CB improves only traverse speed. Only major qualifications are substituted. effect is cumulative with a, +9.1% to gun's reload rate, i.e. effect again. Do a little research on your tank to determine if it's easily and often ammo racked. IV - Some tanks get ammo racked more often than others (CDC, IS-3, FCM-50t, Ruskie meds, etc); you may want to consider Safe Stowage a top-5 perk/skill for that reason. Cumulative with, Skill reduces terrain resistance of soft and average terrains. Track Mechanic stacks with Repairs + Large Toolbox + Large repair kit (10% passive boost to repairs). Once you completely train a crew/perk and you have that "+" icon, don't select a new skill/perk to train. But the benefits do stack. I'll see if I can find/link it. 5%.it also improves commander's Mentor skill. It also improves the Repair, Firefighting, and Camouflage skills by A 50% crew will be less effective at reloading, spotting, maneuvering, etc as the tank's top stats indicate (based on a formula found here).The top stats listed for a tank will only be applicable if your crew is trained to 100%. Do Scouts benefit from Silent Driving? CDC also, third skill if you want to use your hitpoints as armor, otherwise, almost every shot will rack you. Remember, it's ideal to train a skill then switch it to a perk; so if it says 6th sense should be first, train either Camo, Repairs, etc (skills) and then switch to 6th sense. Once your crew's proficiency level is trained up to 100%, you'll begin training on skills and perks. What should I put on a kv1? 5%.it also improves commander's Mentor skill. If you move a crew to a new tank and the crew has to be retained for that tank, their base stats will be impacted and reduced based on the proficiency level the crew is reduced to (either 50% or 75%) -- however, all previously trained skills and perks will operate at their normal proficiency -- whatever skill/perk you were training will not resume training until the crew's proficiency reaches back to 100% and then skill/perk training will then resume. I love the tank but you can't buy it in the premium shop any more! Since experience for battles is already taken into account by the system, the developers have added the possibility to take into account the high average damage on the tank with marks of excellence on the gun … There are some premium tanks that have a really high XP multiplier, which will boost the crew XP even higher, but if you do terribly in those tanks/that play style, it doesn't really matter. The effective training level is averaged across the entire crew, Skill decreases the vehicles perceptibility. if your vehicle has less than 10% of its hitpoints left, reload time will be shortened to 90.9% of initial value"please correct it to "reload time will be shortened to 90% of initial value". Lights benefit absolutely nothing from silent driving because they already keep full camo on the move, there are some exceptions to this rule that it would benefit for but I cannot remember any of them for certain off the top of my head. ), +0.5% to major qualification of a crew member, +50% to major qualification of a crew member, This skill reduces the accuracy penalty of a damaged gun. This Perk is more effective when combined with the Camouflage skill. After the perk takes effect, the gun must be completely reloaded before it can take For slots 1-4, you need to earn 100,800 XP to fully train a new skill/perk; for slots 5-8, you need 201,600 XP, etc. It is cumulative with, Improves the accuracy during the vehicle's movenment. So I will do some tests tonight in heavys at different tiers (E100, IS-3, KV-2, and some tier III or IV medium); I'll also include Large Repair kit into that mix and test the following: 100% Crew + Repairs + Track Mechanic + Large Repair Kit, 100% Crew + Repairs + Track Mechanic + Large Repair Kit + Toolbox. Use: first of all please enter the name of the vehicle in the text input box; if you can't find a tank with full name try with a (possible unique) part of the name. I thought they already kept full camo value while moving? You can purchase an Improved Pass at any Stage of the event. Older WoT Versions archive - matchmaking chart, links, torrents & release log I - These perks are only useful on tiers I-V. II - Firefighting and Preventative Maintenance accomplish complimenting tasks, but don't provide any cross-benefit. "+9.1% to gun's reload rate, i.e. Effect is bigger with damaged observation device. Scouting mediums like the Cromwell or Batchat it is a must have perk though. Shells are loaded in such way, that they don't touch one another. The effect is cumulative with a, This Perk increases reload rate of a damaged vehicle, if its hitpoints are lower than 10%. Please feel free to comment/criticize/add your input to improve this post. They're just for fun/aesthetic. All my friends that have played the game for many years have it but i started playing recently and would like to own one too! Press J to jump to the feed. are knocked out (25% each for two, 16.67% for three, 12.5% for four, etc. WGCB recognised subreddit for the console version of World of Tanks. Additionally: In the first two months of the Season, you can buy a fixed package containing a maximum of 20 Stages for 5,000 Gold.The fewer Stages that remain until the completion of the Main Progression, the smaller the number … It improves maneuverability and acceleration. All female crew members receive 5% bonus to major qualification and Repair, Firefighting, and Camouflage skills, also gives 5% to commander's Mentor skill. Effect is cumulative with, All female crew members receive 5% bonus to major qualification and Repair, Firefighting, and Camouflage skills, also gives 5% to commander's Mentor skill. In short, know your tank's weaknesses and strengths! otherwise your great reload (your biggest weapon) dimnishes after first flanked shot. Everything you need to know about tank crews, skills, and perks. I hope you didnt just eliminate 33% of our subs activity! Eventually I'll get it right! Preventative Maintenance only reduces the odds of catching fire from engine damage, not from gas tank damage. Question: How beneficial is Track Mechanic REALLY? Not all tanks are suited to their prescribed tank category. According to WOT Express, there has been a closed test of the Crew System 2.0 and it more tests are on the way as Wargaming is concentrating their work on the new system. Effect is cumulative with, All crew members receive 5% bonus to major qualification and Repair, Firefighting, and Camouflage skills, also gives 5% to commander's Mentor skill, This perk improves the training level of each female crew member's major qualification by 5%. The preliminary examination of the information received make us concluded that the new system is not clear and the transition won’t be smooth and there were many questions to the usefulness of this … For example, in my opinion, even though Repairs is rated highly, it shouldn't be something that you get on Arty early. We are here for the free exchange of tips, strategies, player guides, how-to's, news, information and discussion. This Perk gives a chance to instantly switch the shell type. gives 17% chance, for two loaders gives 34%. The only issue is once you've completed the 2nd set of skills/perks, it begins to take a very long time to complete the next sets. Effect is cumulative with, Skill increases the crew's ability to put out fire. Major Qualification. Premium tanks have an additional XP boost that increases the total XP earned, which applies before the crew XP boost of 25%. That said, below is a ratings table for all perks (rated from 1-10) and then a ranking of sixteen perks/skills listed by tank role (Scout, Flank/Support, Brawling, Sniping, and Sky Trash/Arty). Therefore, train a skill (like Camo or Repairs) to 100% and then pay 10 gold to switch it to a perk you need/want. So if you have an issue with traverse speed and ground resistance, get both! This perk allows a Radio Operator who survived the destruction of his vehicle to report enemy positions for an additional two seconds. Thank you for your website...cheers. A 50% crew will be less effective at reloading, spotting, maneuvering, etc as the tank's top stats indicate (based on a formula found here). For example, I have CB and ORD on my IS-3 but on my SuperPershing I only have ORD as its traverse speed is really good while its ground resistance is poor; with ORD, I improve one problem and get some benefits that CB would've given me anyway; this allows me to focus on other perks/skills first. The French AMX Chaffee tier VI premium light tank allows you to train American and French crews. Crew skills are an important part of the game. This skill increases the signal range of allied vehicles which are in your signal range radius. Effect is cumulative with Radio operator's skill, Allows commander to determine, if his vehicle was spotted by enemy, Indicator appears on your screen three seconds later after being spotted by the enemy, Allows commander to identify damaged modules by enemy vehicles. Preventative Maintenance only reduces the odds of catching fire from an engine hit but does nothing to help with gas fires, Sigh. The Improved Pass is a special item available for 6,500 Gold on the Battle Pass screen. This Perk increases ammo rack durability. It is not compatible with Brothers in Arms perk: Mentor Skill: Skill gives additional experience to all crew members except commander: all crew members receive +0.1% to battle experience If you can afford a little gold, it's best to train skills and then switch them to perks. New comments cannot be posted and votes cannot be cast, More posts from the WorldofTanksConsole community, Continue browsing in r/WorldofTanksConsole. The top stats listed for a tank will only be applicable if your crew is trained to 100%. I'll also tell you which tanks benefit most from which skills. We can unlock the first 4 skills for you crew and our players even unlock the best skills for the tank. Improves the accuracy during turret rotation. I presume that to mean that it does in fact give value added to scouts. A crew's training level impacts the crews performance on all responsibilities and skills trained. You want perks/skills that make your tank more effective, not make your tank try and play a role it's not suited for. Then, when you move the crew to the next tech tree tank @ 75% partially trained, the stored XP from not picking a skill/perk will back-fill the 75%, boosting your crew instantly to 100% - i.e., "over training" them to fully trained again. increases the chance of critical hit on the enemy - either module or crew member. Both of these premiums tanks have no silver multiplier, but they both have an XP bonus (50%) AND an additional crew XP bonus (20%). If you get to sixteen, you've probably got a strong enough handle to pick what you need next as at that point it will be purely preferential or marginal benefits. Cumulative with, +0.075% to accuracy during turret rotation, Allows you to see enemies in your reticle for additional 2 seconds, Effect lasts 2 seconds for enemy vehicles within 10 degrees of your reticle, Increases vehicle's rotation rate. why (if anyone knows) I lost all my experience and lost my BiA for my commander, I was upgrading some perks and skills, decided not to use that many points, so I clicked off, then the 40,000 + credits went away, it said "reset" so, me being dumb as hell, I clicked on it and all my skills and perks for the commander went away. Skills are increasingly effective as you train them whereas perks are only effective when trained to 100%. Brothers in Arms will do nothing until it's trained to 100%. Special thanks to /u/1em0nhead, /u/VIOLETSTETPEDDAR, and /u/Gigantic_Owl for their help/feedback in making this post! not cumulative. Operators have the perk, the effect is not cumulative. Community involvement always gets the best results. One of the innovations are the marks of excellence / MOE WoT.. Depending on tank's terrain resistance level, ORD can be better than CB at traverse speed. 50%, 75%, or 100% crews - what's the difference? I'm averaging two different rating sites and will update the average as I include more site ratings + my/community rating for the order to train perks/skills in priority. Brothers in Arms and Sisterhood of Steel are now compatible. On some tanks prone to getting racked (like the IS-3, FCM 50t, Ruskie meds) it is a top 3-4 skill IMO. WOT crew skill calculator digram Therefore, a premium lower tier tank (usually tiers II-V) has the potential to be a great crew trainer for these reasons. World of Tanks is a massively multiplayer online game featuring combat vehicles from the mid-20th century. Pretty cool! Tiger 1 , not sure if third , but fourth for sure (it´s about how you value BIA). Join tankers from all over the world, throw yourself into epic tank battles, and fight for victory! The best crew trainers are the tanks you generally earn the most XP in. Effect is cumulative with, Skill reduces ramming damage of own vehicle and increases the enemy one. More info here: http://wiki.wargaming.net/en/Crew_(XBOX). Press question mark to learn the rest of the keyboard shortcuts. They can do anything between extending your view range, to letting you know you're spotted. Track mechanic offers the same 25% bonus repairs or toolbox does but only to tracks.Source: was supertester when the perk was coming out and tested the shit out of it. You need a very good crew to humiliate the battlefield and it is a very long process to unlock all. To move a tech tree tank crew to a different tech tree tank, you either have to pay silver to move a partially trained crew (50% or 75%), gold to move a fully trained crew, or do the aforementioned over training. Some tanks allow the benefit of training crews from more than one nation. For example, Camo skill trained at 50% will give you 1/2 of the Camo benefit and its benefit will increase as the % trained increases. You can have as many skills/perks as you want; there is no limit. If you're new to the Wargaming universe, follow the registration link to get started.. Getting Started Explore the Garage and Battle Screen interfaces … These have no bearing on effectiveness of a crew. :P. I don't see a tank specific break down though. You're objectively doing it wrong :). It is cumulative with, -25% to engine fire probability, if enemy hits engine, This skill increases the radio signal range. World of Tanks is an exciting, dynamic game. The XP required to fully train a single skill/perk doubles on the fifth perks/skill slot and will double every four, up to 25 slots. This multiplier for additional XP varies from one premium tank to the next, usually between an additional 10% to 70%. Premium tanks that come with a crew will have that premium tank as the "home" tank; they can move freely between other premium tanks, but to move it to any tech tree tank will require silver/gold. These five roles are referred to in-game as the "Major Qualification" of the crew member, and include: Commander, Gunner, Driver, Radio Operator, or Loader.During battle, each crew member's health is represented graphically in the battle … I think 4 tankers and dog might have done a video on that. Why would my WN8 increase by 20 or 30 for one time, it should change smoothly. Camo calculator allows to find out exact camo values and view range of WoT vehicles, depending of individual vehicle configuration and crew skills. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. This keeps your crew at max efficiency at all times. updated again :). We like tanks and hate artillery. It doesn't affect the accuracy during vehicle's rotation and accuracy of stationary vehicles. By using our Services or clicking I agree, you agree to our use of cookies. Even if crew members die or your tank is destroyed, you still earn the same amount of XP. How many skills and perks can crew have in WOT? Firefighting only reduces the amount of damage you incur after catching fire from gas tank or engine fires. If two Loaders have the perk, the effect is not cumulative. This happened to me for 2 or 3 times, although an increasing WN8 is delightful. Which tanks are best at training crews? The crew is the hearth of a tank. And another question is there still a way of getting the tog 2? Also, some of the perks/skills that are rated higher I recommend getting later (if at all). I cannot definitively answer that, but I find it a very intriguing question worthy of an answer! Premiums have the advantage of the 25% crew XP + the XP multiplier, so they offer the most starting advantage, but which premium and which tier is entirely subjective and depends on what you personally do the best in. Per the console perk/skills link above, it says that Silent Driving is more effective when combined with Camo skill: Silent Driving: Decreases the effect that movement has on your tank's camouflage factor by 50%. If two Loaders have the perk, the effect is It's more for other tanks that play like light tanks (such as Cromwell/Knight and Batchat). It does not work with HE ammunition. Skills (like Repairs or Camo) will be incrementally beneficial while you train them, but perks (like Sixth Sense or Brothers in Arms) are only beneficial once full trained to 100% mastery. III - Light tanks do not benefit from this perk. To avoid reduced proficiency to master a new tank, you can "over train" crews you plan to move to new tanks. Outside of a crew of 1 commander only, 100% crew is a fiction. It also improves the Repair, Firefighting, and Camouflage skills by The Soviet T-34-88 tier VI premium medium tank allows you to train Soviet and German crews. I added a *** note in the OP to that perk. Premium and Elite tanks offer an additional 25% XP crew multiplier; this comes standard with premium tanks, but to Elite a tech tree tank you need to research every package for that tank and each tank that it unlocks in the tech tree. If it is, train Safe Stowage sooner than recommended. I'm not playing WoT anymore, please send your wishes and bug reports to, increases repair rate. About the service: WoT Marks of Excellence / MOE WoT. You can go here to find a premium tank to see what its silver/XP multiplier are under "Premium Details" (scroll down and look on the right). Clutch Braking (CB) or Off-Road Driving (ORD)? Instead, grind out 24,157 more XP in that tank (just note the current XP listed by the tank and count up). If two Radio You need over 53 millions of exp points for the 8th set. Special consideration: Lower tier tanks have higher XP multipliers to account for the less XP earned in the games; also, lower tier games are generally shorter than higher tier games. Each crew has a "home" tank within a single nation (some exceptions; see "Multi-nation tanks"), whether that's a tech tree tank or a premium tank. Effect is cumulative with, up to +81% to vehicle's camouflage value on vehicles with 5 crew members, This perk improves the training level of each crew member's major qualification by 5%. If you train Camo, Silent Driving, Muffled Shot, Green Thumb, etc before other essential skills/perks in an IS-3, I will lose my shit. Is there a way of earning gold in world of tanks or I just have to spend money? Less effective since more crew members A crew's training level impacts the crews performance on all responsibilities and skills trained. Enemy should be visible to your own vehicle, works after 4 seconds of continuously targeting on enemy, Enables the Commander to fill in for knocked-out crew members. There is no effect on collisions with allied vehicles, This perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment. For all of these reasons, both tanks are generally very good crew trainers if you like their play style.

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