dominaria limited review
Academy Jo… The effect is too narrow and not nearly powerful enough. width:252px; I was a big fan of Ogre Savant, and sometimes this comes out for 4 mana. A card you shouldn’t overlook is Urza’s Tome, which would be good even if it was just a looting ability. Instead, the real payoff seems to be Valduk, Keeper of the Flame and Champion of the Flame (why are flames tied to Auras and Equipment?) #thumbwrap { I like Tetsuko—she slips in for 1 without fear, and can really power up your X/1s. As historic is a main theme, there are more colorless cards at lower rarities than average, but I’ve also covered more than average in the archetype sections. However, the designers thought of that, as there are some marginal legends such as the vanilla Yargle, Glutton of Urborg in addition to the powerful ones like Baird, Steward of Argive (and most of the white legends benefit from a stat buff more than expected thanks to abilities like Vigilance or Double Strike). If you can pick up some cheap spells, she really shines, and all of that together makes for a solid card. This card has a range. If you already ordered, please note that due to COVID-19 and its impact on UPS and the US Postal Service, the dates below were the best estimates for when you should have ordered by and are are NOT guarantees. border:0; /* IE6 needs this to show large image */ Broken Bond is also strange—is it maindeckable in a format with Historic and multiple good Auras? Seems great for Limited, dinosaur tribal decks, and griping about how green gets 5/5’s for four. Let’s Brawl — Dominaria Legendary Review. The final format (other than Vintage Cube) on June 6-13 will be another fun one to evaluate, as it’s a revisit of Battle of the Planes. A contender for card that will cause the most blowouts is Keldon Overseer, as a 3/1 Haste for 3 isn’t awful, but having an easily maindeckable Act of Treason should change the way you play—if a red opponent has seven mana keep in mind this card exists. This is the joy that was found in the game. This review helps to re-rate cards now that the set has been out. By contrast, the historic theme of UB clearly points to a grindy value deck. The set is exciting with multiple archtypes and deck speeds being competitive. Bravo Deck Tech – Flesh and Blood | Luis Scott-Vargas. However, the problem is that there are only four commons Auras/Equipment in RW: Dub (expensive and seems really bad), Frenzied Rage (okay), Jousting Lance (powerful but expensive), and Short Sword (the best choice to load up a Flame), none of which is outstanding for the inherent cost in playing buffs. Click to see our card ratings and tier list for every single set on MTGA. The effect here isn’t all that impressive, sweet art notwithstanding, and you won’t be able to cast this all the time. If I got to pick six to have in my deck, I’d probably want like 2-2-1-1, which shows the range quite nicely. z-index:1; The mana cost is obviously a real drawback, but I’m not that picky about 4/4 flyers for 3, and this can even grow larger. Adeliz, the Cinder Wind 4. .thumb { border:1px solid #000; The new set, Dominaria clearly has people excited to play limited since the community has already submitted over 44,000 individual card grades to the commons and uncommons review.If you haven't had a chance to participate yet, we need you! Merfolk Trickster lives up to its name—you can use it to tap a creature precombat, or after they attack to remove flying or first strike (or any other combat-relevant ability). I’d play this in a spell-based deck, but avoid it outside of that. 5 is great. The range is a little narrower on Naban, with a 2/1 for 2 being fine even without text and double-triggering all your Wizards being less impressive than copying all your spells. Every card isn't an on-the-spot obvious callout to a previous card, like Evil Eye of Urborg calling out Evil Eye of Orms-by-Gore or Cyclopean Giant calling out Cyclopean Tomb. Naru Meha, Master Wizard 3. Dominaria Limited Refresher. It puts things in your yard and gives them back to you. Heroes of Dominaria is a game of limited time and careful choices. There’s a small amount of U/B self-mill incentive, but not enough to make me take this highly. With multiple great bounce spells at common, I’m eyeing tempo decks—maybe blue is the beatdown this time around. Dominaria attacks the Aura problem from a new angle: bundling them with Equipment. Of course, you can always rely on the fallback of quality removal in BR and Dominaria has it in spades with cards like Shivan Fire and Eviscerate. If you want a Hill Giant (or Mill Giant), this is fine, but the ability isn’t all that impressive. That’s a premium common, and one that doesn’t ask a whole lot from you—if you’ve got a few Wizards, awesome, and if not, this is still fine. History: Dominaria is the plane where much of the past Magic: The Gathering story was set. Black has a lot more graveyard synergies than you would think, as Soul Salvage is efficient (keep in mind how good Recover was in the last format) and both The Eldest Reborn and Whisper, Blood Liturgist are uncommon reanimation spells. I also think they are super close together. as those are the creatures you want to put the buffs on. That’s where I come in! ... Keldon raiders' spoils are limited to what their colos can carry. Players at the start of the game will simply be moving to collect resources to prepare for future building. Take an initial look with a drive through our Dominaria Limited Set Review For White Cards. Locking down two blockers, then bouncing them, is a big tempo swing, and it even prevents the opponent from attacking on the last turn if they did have anything to attack with. Let’s take a look at the grading scale, with the usual caveat that what I write about the card is more relevant, as there are many factors that aren’t reflected in a card’s grade. By contrast to the WU archetype, there aren’t nearly as many historic payoffs in UB, but you don’t need that many in the first place. The games are interesting, complicated, and often outright insane. The first Syncopate is pretty good, as it’s a 2-drop when you have it in your opening hand and still a relevant card later. .thumb:hover { Removal is quite good (though not as insane as it was at common seven years ago), but so are creatures (which feel like contemporary large common creatures). Finally, printing technology has improved such that WotC can guarantee a legendary card in every pack without dedicating a lot to them. That was a whirlwind look at all ten archetypes in Dominaria Limited. Next we have an unknown in the form of a “new initiative” May 23-30, which may or may not be something I care about. Sure, creatures like Vodalian Arcanist, Ghitu Chronicler, and Ghitu Lavarunner interact with spells and the signpost Adeliz, the Cinder Wind basically gives Prowess to all your Wizards, but other than Adeliz there surprisingly isn’t any Prowess in the set. Weatherlight – Dominaria Date Reviewed: April 17, 2018 Ratings: Constructed: 3.83 Casual: 4.33 Limited: 4.17 Multiplayer: 3.50 Commander [EDH]: 4.33 Ratings are based on a 1 to 5 scale. It loses a lot of luster the more controlling you get, but this is powerful enough to make me want to take it and draft a tempo deck. 3. However, most of the new legendary creatures are in the rare slot, which doesn't impact Limited as much as Constructed. As for the theme itself, the only truly new thing Dominaria does with it is Legendary Sorceries: six rares (a mono-color cycle and one WB card) that can only be cast if you control a legendary creature or planeswalker, which are powerful effects, but are rares, so I don’t care about them. Zach Barash @ImproPhilo . Magic The Gathering, magic cards, singles, decks, card lists, deck ideas, wizard of the coast, all of the cards you need at great prices are available at Cardkingdom. Tokens! Unless you have spells-matter cards, this is usually an easy card to cut. There’s a surprising amount of tribal in this set, especially having just come off of a tribal set in Ixalan. Limited: 1.0-2.0. Here are the main blue and red Wizards you need to draft for this pairing to work: 1. } This guide will cover the most effective color pairs that you should be looking for when drafting in Dominaria limited events.. Blue-Red Wizards … Casting this on turn 3 is going to be pretty good, and casting it on turn 7+ is even better. Instead, the tribal aspect focuses on having Wizards in play, mostly as a Threshold 1 mechanic (Ghitu Journeyman, Wizard’s Retort), but the bomb Firefist Adept along with Adeliz wanting you to play as many as possible. I’ve put up the full sorted list here if you’re interested in digging into the numbers in a slightly cleaner form than the WotC page. Seems great for Limited, dinosaur tribal decks, and griping about how green gets 5/5’s for four. Fight with Fire. position:absolute; May 3, 2018 by Rick Amundson . Wizards is an obvious choice for a UR archetype, but what’s surprising is that it isn’t nearly as high of a focus on spells as you would think. I’m a sucker for build-arounds, so I’ll try this, … 4/3. Speaking of decks, the one major theme I didn’t cover in the archetypes is Goblins, because it’s one of the biggest traps I’ve seen: you have only have three Goblins below rare: Skirk Prospector, Bloodstone Goblin, and Goblin Warchief, and the best of those in Limited is the generic 2/2. Not only is this a sideboard card, it’s much worse than Negate. The power of counter spells, such as Wizard's Retort, and burn spells, such as Wizard's Lightning, will leave no chance for your opponents. This at least doesn’t have flying, but one Arcane Flight later and that is no longer true. However, the set is over two years old and means that some players may not be familiar with the limited environment anymore. The Mending of Dominaria – 1.5 This isn’t a great rare to open in my opinion, and while you are getting a couple of creatures back from the graveyard, I just feel like there are better things you can be doing for 5 mana. While most of the Sagas read like rares and generate a lot of card advantage, there are six uncommons (one in each color and two in black) so you will be seeing them a decent amount in Limited. Limited: 1.0. Moving on to lands, the Memorial cycle seems very good as while entering tapped is a cost, it’s not a large one (assuming you want the effect—keep Memorial to War in your sideboard to punish greedy decks if you play it at all). Need your order delivered in time for the Holidays? The set is exciting with multiple archtypes and deck speeds being competitive. I want two of these in every blue deck, and would love to curve Blink of an Eye into them. As his birthday approaches, Zach takes stock of Magic’s past year: a year of very high highs and low lows. ... Those colors combos could allude to which colors to look out for when attending Limited events or even drafting at your local game store. They do get worse in multiples, as counters can get stranded in your hand, but I’ll happily run one to start with. The colorless cards aren’t that hard to evaluate either—Icy Manipulator is as good as always while Sparring Construct and Pardic Wanderer are very outclassed even if you want Historic triggers. This again? A special Limited format where someone curates a large, usually singleton, custom draft format. Second, while 60 legendary cards isn’t an extreme amount (Champions of Kamigawa had 75 with fewer than 40 more cards than Dominaria), 22 are uncommon (COK only had 15, and five of those were flip cards that didn’t start as Legends), including all ten of the signpost uncommons. I’m guessing this will be solid, though 1-mana +1/+1 is on balance worse than 2-mana +2/+2 (except in Constructed). The thrill of returning to Dominaria has been justified. 5 mana for three cards isn’t a great deal, and adding a mill three doesn’t exactly turn a bad memory into good tidings. All these mechanics can be found in every color, so Dominaria limited is going to be a bit more open-ended than most sets. All the colors have multiple cards with Kicker at common (though strangely no colorless cards have the mechanic at all), but the mechanic is focused in RG as a counterpoint to Historic being in Esper. A 3/4 flyer for 5 is solid, and not out of this world, but adding scry 2 all of a sudden makes it really appealing. Fast shipping and friendly customer service. The Mending of Dominaria. Without the madness, this is a card you’d only play in a very aggressive deck, and even then likely out of the sideboard against other aggressive decks. You also still have the historic cards in WB to help smooth things over, especially since they are the ones biased towards an aggressive deck. No matter the value, the rest goes up in smoke. If you have room for some air, this is fine, though I doubt that’ll be the case in most decks. Blink of an Eye I might like blue, but I suspect everyone will in this set, and I’m curious how that plays out. It can also be used proactively to get damage through, and at the end of the day is a 2/2 for 2 as well. Limited: 3.5. Zahid is playable without an artifact, and becomes absurd if you can power him out on turn 4. Thorn Elemental. My two favorite Magic characters are Squee and Karn who both make a return in this set. However, other than Historic and Keldon Warcaller (a very strange card, as red doesn’t have good Sagas to combo it with) there isn’t much tying them together, so treat them mostly as good cards that might synergize with what your deck is doing. I really don’t think my pro-blue bias is leading to higher ratings here—these cards are just very pushed. A Wind Drake that can become an Air Elemental is an incredibly powerful common. Dominaria includes 269 new cards that offer a lot of maneuverability in terms of archetypes that you choose to play. There are better choices at higher rarities (everyone wants On Serra’s Wings and Shield of the Realm seems very good for the low cost), but the commons are going to define the color pair, and I’m just not seeing strength or synergy there. How is that even fair? Academy Drake Blue really knocked it out of the park this time—four of the top five commons are cards I’d be happy first-picking, and all of them are better than white’s best common. Reviews Below: David Fanany Player since 1995 It’s amazing to me that this is the first time in Magic’s history […] Finally, the most interesting green card is Song of Freyalise, as I’m not sure if it’s a bomb (the final ability is great if you have any creatures) or useless (the card doesn’t seem to do much except in a board stall, and I don’t think I want to be playing Sagas based purely on their last chapter, just like you don’t play a Planeswalker for their ultimate). Show Text. The most exciting color pairing in the current set is blue-red. His resume includes ten PT top 8s with a win at Berlin in 2008, fifteen GP Top 8s with five wins, and a Hall of Fame induction in 2013. As the signpost, Rona, Disciple of Gix seems very good for an uncommon, though I would only cast it if you can get the value from it immediately if your opponent has any kind of removal. Let’s Brawl — Dominaria Legendary Review. Channelfireball is a trusted platform to buy and sell Magic: The Gathering and Pokémon cards online. } Dominaria Limited Set Review: White The thrill of returning to Dominaria has been justified. 9 min to read . ... Dominaria is probably one of the MtG sets with the most colorful and beautiful art. Let’s start with the removal, as one important thing is that all the strong removal (Eviscerate, Shivan Fire, Vicious Offering, Blessed Light) are single-mana symbols, which means they’re easily splashable—keep that in mind for the ramp deck. We don't know the entire decklist but here is an overall review. This is a marginal sideboard card against In Bolas’s Clutches, and not much past that. Overall 588 slots were added, with a lot of new additions of various Commander set cards, the Treasure Chest-exclusive Firesong and Sunspeaker, and the seemingly monthly rotation of Mystic Confluence. margin:0px; That was a whirlwind look at all ten archetypes in Dominaria Limited. The one interesting choice is Zhalfirin Void, as while a scryland that enters untapped is nice, the colorless land is a real cost. I’d lean toward taking it and aiming for the skies because it is so good when it’s on, especially given that it removes abilities. visibility:visible; Unfortunately we are no longer able to ensure delivery by 12/24. Where I’m most optimistic is in a blue aggro deck, which could happen (blue-red tempo for example). Mechanics and subthemes are still focused in certain color pairs, however, and this article will examine the way each pair aims to play. Most of the cards stick to their prescribed color, but you’ll see the odd black Wizard or green Knight as well, so keep an eye out for those synergies. This deck seems very good, mostly because its cards are good to passable on their own and are only enhanced by the great tribal synergy. top:37px; there have been formats where the card was just not good at all, and it's also a build-around. However, as I mentioned in the Kicker section, all the Kicker cards are really good, which means it would be hard to get a large density of them. A flash lord is a game changer, and she also is big enough to brawl by herself. There is a lot of sacrifice in the set with cards like Thallid Soothsayer and Whisper, Blood Liturgist, but again, they are expensive (and probably better in BG). In a deck with 5+ Wizards, this is passable, but not exciting. /* ------------- CSS Popup Image ------------- */ Instead, the card that’s the biggest surprise here is Guardian of Koilos—the “return a permanent you control to its owners hand” rider always surprises in its strength, and it’s even better now that we have Skittering Surveyor and Navigator's Compass to get value from those extra historic triggers. When Kamigawa first tried to make Legends matter, it failed mostly because the average person didn’t know it was a theme, leading to the design truism “if it isn’t at common it isn’t your theme.” Dominaria fixes that with three big ideas. Relic Runner plays double-duty as an early drop that can randomly get in for the last 4-6 points. There really isn’t a mill deck, and given how hard it is to get multiples of this, I don’t think I’d go digging for one. However, most of the cards with Kicker have a very efficient front side (Academy Drake, Shivan Fire, Saproling Migration) and the Kicker is just a bonus if the game goes long. Third is a Champions of Kamigawa/Betrayers of Kamigawa Flashback Draft on May 30-June 6, which at least gives me a new angle to write about (as I haven’t covered the format, just the individual sets, and my Modern Flashback Series write-ups are antiquated). In aggressive decks that attack on the ground, it’s quite bad, but in control or flying decks it’s basically hard removal. Sagas are one of the strangest card types (technically an enchantment subtype) introduced in a while. position:relative; Combat tricks are weaker than they’ve been in years, but they still have utility. First, May 16-23 finally does the often-promised triple-Lorwyn Flashback Drafts, which means I need to get back to the article I abandoned about a third of the way through when it was initially delayed. 2. Aug 1, 2020 - Darksteel Axe. Another set, another Treasure Chest update, and another large set of changes I’m not going to discuss in detail. Goblin Barrage doesn’t help much either, as you’ll be sacrificing artifacts more often than Goblins (and probably won’t kick it that often regardless). The signpost is Tiana, Ship's Caretaker, and while the stats are okay, the ability doesn’t seem like it’ll do much, as Equipment shouldn’t die too much and you’ll kill Tiana before the enchanted creature in most cases. float:relative; /* must be floated for same cross browser position of larger image */ As for the ramp itself, Grow from the Ashes is a good three mana ramp spell, while Llanowar Elves, Llanowar Scout, and Elfhame Druid are more fragile sources of mana. This is cheap and grants evasion, so it will be playable. Most Wizard decks will want this, but it’s not a strong enough build-around that I’m looking to slam it early. That probably isn’t going to be an issue in most cases (I’d play two of any legend in a Limited deck, and it’s extremely unlikely to open more than two of any uncommon in a draft), but it is something to note. This review helps to re-rate cards now that the set has been out. As support, I’m higher on it. Blue has In Bolas's Clutches which is still fine as a Mind Control, but don’t forget it can steal other things, such as a Saga that’s about to trigger its third ability. This is such a huge swing that you will win most games where the opponent doesn’t have bounce or enchantment removal, which is still great at 6 mana. Shanna, Sisay's Legacy may just be a cheap Scion of the Wild in most aspects (“Hexproof from abilities” doesn’t really do much outside of a few niche cases like Merfolk Trickster), but that still is a strong card. ), so even if you aren’t triggering Hallar or Bloodstone Goblin that often, you should still be competitive. @Marshall_LR R 57 $0.26 $0.03 $0.35 View. All of this means that the themes are clear enough that everyone should realize that Dominaria has a legendary-matters theme. people think of all the games where it run out the GGG guy but forget the rest where it either does nothing or gets out a mediocre five drop a turn early, but still cost a card. dominaria Limited Magic modern mtg Retrospective standard. Kicker is one of the most popular mechanics from sets taking place on Dominaria (that wasn’t just reused in Amonkhet), and it works as a smoothing mechanic for all the colors. Dominaria launches a new era of Standard with only large sets, which is a big change for Limited. This grouping of mechanically-unrelated cards (artifacts, legendaries, and Sagas) has had a troubled history (Mark Rosewater’s article on the mechanic is very interesting) but feels like it’s going to be the most important part of the set, even though it only shows up in Esper (plus Jhoira, Weatherlight Captain) and artifacts. Factory sealed complete sets are from the Magic Online redemption program and come factory sealed in a box originally produced by Wizards of the Coast. Although MtG art is always one of it's strong points, in Dominaria they put a lot of effort and talent. Dominaria feels like a synthesis of older Limited formats and contemporary development paradigms. The Mending of Dominaria. All of the historic cards seem very powerful, so the eleven common artifacts are going to be heavily prioritized, especially generically useful ones like Aesthir Glider, Navigator’s Compass, and Skittering Surveyor. R 173 $0.25 $0.02 $0.48 View. Magic: The Gathering , the mana symbols, the tap symbol and all other related images are owned by Wizards of the Coast. There just aren’t nearly enough artifacts floating around to make this worth tinkering with. This is a 2-for-1 when it works, but is expensive and doesn’t help you kill anything larger, so I’m not very high on it. It should be enough to get you started on figuring out what each is doing, but you'll have to join me in figuring out over time which are the best and which … Delicious, frozen gravy. Double strike is amazing, but with the limited card pool of Brawl, and the mono-colored nature of this card I’m not feeling this one as a commander. This card seems sweet, and I look forward to playing with it. Being good in both spots is a quality most people are going to underrate, and this is the perfect example of the power of flexibility. This is such a weird archetype. It’s cool, and might be sweet in Constructed, but it’s good for absolutely nothing in Limited. Until next time! There aren’t too many cards with double-mana costs outside of the signposts, but I’d still be biased towards playing it as an eighteenth land. The key here is Sporecrown Thallid as a two-mana lord that’s easy to cast is even better when you have tons of tokens. It exists, make no mistake but in a very limited capacity. }. They have three effects (which can be duplicated) and can proceed in sequence. One of Magic’s highest strengths is the diverse amounts of formats available for people to play. The major themes are Goblins, Wizards, Knights, and Saprolings/Fungus, but Elves, Angels, and more get mentioned on single cards. Meanwhile the removals are a mix of recent reprints (enemy checklands or cards from Masters 25), cards reprinted into the dirt, and the Modern Masters 2015 version of Mox Opal. Either way, until next time. He can often be found playing Vintage in between competitions and loves any format where Force of Will is legal. Cloudreader Sphinx the set has very few three drops and elves is among the worst top decks. Phew! I obviously want to draft decks where this is good, but realize that it shouldn’t make the cut more than half the time (and it may even be less). 10 mana is just so much, and you really need to kick this to get value from it. At least The Mirari Conjecture gets you your mana back on the turn it copies spells, while this just asks you to dump more mana into it. Save this one for Constructed. How is that even fair? Dominaria Limited Set Review. I am also excited to explore a new limited … Limited Review: Dominaria | PureMTGO Dominaria launches a new era of Standard with only large sets, which is a big change for Limited. height:252px; My guess is that the Announcement day laying out the rest of the year will show up soon, and whatever Masters set they choose will be the next article (hopefully one of the three I’ve sketched out, so I don’t have to make a full set in a week or two), unless people really want me to write about my GDS 3 stuff. With madness, you have a shot of getting this effect for 1 mana while paying some discard cost of another card, which is a little more appealing. Posted on April 20, 2018 By teresa Posted in blog. .thumb:hover span { Designing them is a tricky balance, especially in limited. Phew! Now we have an easy theme: Hallar, the Firefletcher is powerful even without the triggered ability and it seems crazy with it—it would be good even if it just added a counter, but now it wins a board stall as well as a race. I don’t know what else you’d do with the color pair either other than a generic aggro deck that doesn’t have any true synergy, so I’d avoid it at least at the start of the format. 3 is average. Grunn, the Lonely King also has no place below rare, even if it doesn’t seem as good as just a big vanilla creature. Some of the uncommons, on the other hand, aren’t much to write home about. 5. Cantrip bounce is very powerful, and you can cast this for 2 mana in a pinch. May 3, 2018 by Rick Amundson . No more spore counters in this Saproling deck, and that means this deck is much more aggressive than the value-oriented deck in Time Spiral (and Fallen Empires, for the three people who played that Limited format). Luis is one of the most accomplished players in Magic: the Gathering history. } The artifacts in this set are largely bad, and cycling through them isn’t a huge upside. While Raff Capashen, Ship's Mage is strong as a Phantom Monster with Flash, I don’t know how much the “historic spells have flash” ability matters. 1 is bad. It puts things in your yard and gives them back to you. Rare Board Games, mtg, Magic: the Gathering, Yu-Gi-Oh, rpg, Role Playing Games, Dungeons and Dragons, and many more games and supplies for sale. It still looks back, but also forward. Naban, Dean of Iteration 2. This collecting will change with the type of locations that have been seeded by the Dominaria deck. The payoff isn’t not worth building around, leaving this in the uncanny valley of needing support but not paying you when you provide it. This one is a bit expensive for my tastes, as spending 4 mana to start with is a tough sell. Short Code: DOM I’m a sucker for build-arounds, so I’ll try this, but I think it’s going to be bad. Instead, Arvad the Cursed is pretty blunt: this is the legendary creatures pairing. You have multiple deck-building paths to choose from, all of which are good. Drawing Live The Road to Gallant Cavalry . You would expect WB to be the Knights color pair (especially when a card like Dub exists), but other than Kwende, Pride of Femeref (which isn’t a true lord, as plenty of Knights don’t have First Strike in this set) that theme doesn’t really exist below rare. This one is a bit expensive for my tastes, as spending 4 mana to start with is a tough sell. It’s too expensive to be good unless you’re buffing it. .thumb img { Untapping three lands on their turn is just not exciting, and paying an extra mana up front is quite bad. Time of Ice is extremely powerful, especially in an aggro deck. I might try going deep with Powerstone Shard, but past that I don’t see how you are getting the real Slinn Voda to stand up. Dominaria - Complete FOIL Set (Factory Sealed) Complete sets include one of every card in the set in NM condition. Dominaria - Rare Singles. The parade of good blue commons just doesn’t end. Themes. The biggest problem is that I don’t quite know what this archetype’s goal is beyond “play historic things.” I guess it’s an aggro deck (especially since it’s biased towards playing at sorcery-speed if you don’t have Raff) and the raw power of those cards seems good enough, but getting historic density seems hard for an aggro deck unless Aesthir Glider is a lot better than filler in this format. First, a lot of commons mention legendaries, both in terms of Historic (which we’ll get to in a bit) and explicit references like Benalish Honor Guard and Ancient Animus.
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